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After Redfall was released earlier this year, I maintained that it was the single worst AAA release I had played in years. Possibly in several console generations. Some said that was too extreme, and yet later in the year here, it seems it did not quite find its audience, to say the least.

Redfall now has anywhere from a low of 3 to a peak of 38 players playing the game on Steam at any given time . No, no zeroes are missing there. Three players.

While we don’t know how the game is performing on Xbox or Game Pass specifically, it’s certainly not in the top 50 most played games on the service. It’s also not just a “hey look, game bad” situation because of what Bethesda and Microsoft have promised about the game, meaning there are deeper problems at play here.

As recently as September , Pete Hines talked about how they weren’t giving up on Redfall because long term, it will always be on Game Pass even if it launched poorly:


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“We’re going to get it to be a good game because we know, as a first-party studio, Game Pass lives forever. There will be people ten years from now who are going to join Game Pass, and Redfall will be there.”

And also: “We are the same company that has had launches that didn’t go the way we wanted, and we don’t quit or abandon stuff just because it didn’t start right.”

But Arkane’s Redfall has been all but abandoned. Its last update was in June 2023, a month after its release, and there has been nothing of substance added in the four months since. And no, that 60 fps update, which seemed like it was coming soon after launch, apparently never happened either.

Past that, Bethesda’s bigger problem is that as part of the Game Pass way to make more money with “free” games that launch there, there was a “Bite Back” edition which came with some cosmetics, but the main draw was the promise of two more new characters to join the original four. That pack is still on sale to this day , $30 by itself or bundled at $100, despite the fact that the game hasn’t even had the most basic of updates since June, much less the idea it’s actually going to deliver these new characters.

So what do you do if you’re Bethesda and Microsoft? Continue to spend millions making content for a game with three concurrent PC players and maybe a couple hundred or thousand on Xbox? Or do you cut your losses and issue refunds for the post-launch content it very much seems like you’ve abandoned?

I absolutely cannot blame Arkane and Bethesda for washing their hands of Redfall and moving on. That seems like the correct move. And yet if that’s what’s happening, they need to say that outright, make things right with those who paid for the DLC and stop selling that DLC .

Sure, I guess it’s possible Arkane does indeed somehow get all this stuff out eventually, but that seems like a colossal waste of time. Reportedly, Arkane is now pivoting back to Dishonored 3, and it does not seem smart to devote any more attention to Redfall, broken promises or no.

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Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy .